Real-time invariant textural object recognition with FPGAs

T. Pearson
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引用次数: 1

Abstract

An unsolved problem in machine vision is the real time extraction of object type and position in a noisy three dimensional environment without additional non visual information. Existing algorithms do not scale well to large model databases, as would be required for true three dimensional recognition in the real world. This paper proposes a new algorithm and method of implementation to solve this problem. The new system is based on four Spartan 3A FPGAs, and is capable of real time textural object recognition at 320×240 pixels in a noisy environment. In addition, the system contains rudimentary depth perception when provided with more than one camera, and is able to work with and store a large model database in nonvolatile memory. The base algorithm, hardware design, and testing schemes will be discussed in detail. Finally, it will be shown that this system is superior to prior art in this field.
基于fpga的实时不变纹理目标识别
在没有附加非视觉信息的情况下,在嘈杂的三维环境中实时提取物体的类型和位置是机器视觉尚未解决的问题。现有的算法不能很好地扩展到大型模型数据库,而这在现实世界中是真正的三维识别所必需的。本文提出了一种新的算法和实现方法来解决这一问题。新系统基于四个Spartan 3A fpga,能够在嘈杂环境中以320×240像素实时识别纹理物体。此外,当提供多个摄像头时,该系统包含基本的深度感知,并且能够在非易失性存储器中使用和存储大型模型数据库。详细讨论了基本算法、硬件设计和测试方案。最后,将表明该系统优于该领域的现有技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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