The Visual Appearance of User's Avatar Can Influence the Manipulation of Both Real Devices and Virtual Objects

Abdelmajid Kadri, A. Lécuyer, Jean-Marie Burkhardt
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引用次数: 19

Abstract

This paper describes two experiments conducted to study the influence of visual appearance of user's avatar (or 3D cursor) on the manipulation of both interaction devices and virtual objects in 3D virtual environments (VE). In both experiments, participants were asked to pick up a virtual cube and place it at a random location in a VE. The first experiment showed that the visual appearance of a 3D cursor could influence the participants in the way they manipulated the real interaction device. The participants changed the orientation of their hand as function of the orientation suggested visually by the shape of the 3D cursor. The second experiment showed that one visual properly of the avatar (i.e., the presence or absence of a directional cue) could influence the way participants picked up the cube in the VE. When using avatars or 3D cursors with a strong directional cue (e.g., arrows pointing to the left or right), participants generally picked up the cube by a specific side (e.g., right or left side). When using 3D cursors with no main directional cue, participants picked up the virtual cube more frequently by its front or top side. Taken together our results suggest that some visual aspects (such as directional cues) of avatars or 3D cursors chosen to display the user in the VE could partially determine his/her behaviour during manipulation tasks. Such an influence could be used to prevent wrong uses or to favour optimal uses of manipulation interfaces such as haptic devices in virtual environments
用户虚拟形象的视觉外观可以影响对真实设备和虚拟对象的操作
本文描述了两个实验,旨在研究用户虚拟化身(或3D光标)的视觉外观对3D虚拟环境(VE)中交互设备和虚拟对象操作的影响。在这两个实验中,参与者都被要求拿起一个虚拟立方体,并把它放在VE中的一个随机位置。第一个实验表明,3D光标的视觉外观可以影响参与者操纵真实交互设备的方式。参与者根据3D光标的形状改变了手的方向。第二个实验表明,虚拟角色的一个视觉上的正确(即,方向提示的存在或不存在)可能会影响参与者在VE中捡起立方体的方式。当使用带有强烈方向提示(例如,指向左或右的箭头)的虚拟角色或3D光标时,参与者通常会从特定的一侧(例如,右侧或左侧)捡起立方体。当使用没有主要方向提示的3D光标时,参与者更频繁地从虚拟立方体的正面或顶部拿起。综上所述,我们的研究结果表明,虚拟角色或3D光标的某些视觉方面(如方向线索)可以部分决定用户在操作任务中的行为。这种影响可用于防止错误使用或有利于虚拟环境中触觉设备等操作界面的最佳使用
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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