Hao Zhan, Zhiwei Huang, Qiyun Wang, Li Tao, Y. Bian
{"title":"The Current Situation and Trend of Tabletop Game in China","authors":"Hao Zhan, Zhiwei Huang, Qiyun Wang, Li Tao, Y. Bian","doi":"10.47297/TAPOSATWSP2633-456905.20200105","DOIUrl":null,"url":null,"abstract":"As an imported cultural product, tabletop game has not expanded rapidly since it entered China. We only learn Tabletop Game from several phenomenal products. The different historical evolution of tabletop game in different regions reveals that China’s Tabletop Game stay in Frontier of the times but lacking cultural foundations, having a huge market prospect but fewer products. The board game products with social main-attributes need to be combined with the Internet, variety, and entertainment to promote them, so that they can occupy a place in this era.","PeriodicalId":305990,"journal":{"name":"Theory and Practice of Science and Technology\nScience and Technology"","volume":"109 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Theory and Practice of Science and Technology\nScience and Technology"","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.47297/TAPOSATWSP2633-456905.20200105","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
As an imported cultural product, tabletop game has not expanded rapidly since it entered China. We only learn Tabletop Game from several phenomenal products. The different historical evolution of tabletop game in different regions reveals that China’s Tabletop Game stay in Frontier of the times but lacking cultural foundations, having a huge market prospect but fewer products. The board game products with social main-attributes need to be combined with the Internet, variety, and entertainment to promote them, so that they can occupy a place in this era.