D2D broadcast communications for 4G PMR networks

Xavier Pons Masbernat, C. Gruet, Eric Georgeaux, L. Naviner
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引用次数: 2

Abstract

As professional mobile radio (PMR) networks evolve to a new generation based on Long Term Evolution (LTE), a new direct communication mode needs to be developed. Not only in PMR networks, but the increase of proximity services due to the explosion of the internet of things bring us to a new communication paradigm. The PMR users have very specific requirements and one of those is the ability to communicate in a direct way with all the group members, even in out-of-coverage scenarios. In the current PMR standards, communication degradations due to collisions can occur when there is no infrastructure available, especially in dense scenarios. In this article, we propose a mechanism that allows device-to-device (D2D) broadcast communications, even in out-of-coverage scenarios. The mechanism presented hereafter improves the data rate compared to the current PMR mechanism, by reducing the number of collisions using the LTE physical resource block (RB) structure.
用于4G PMR网络的D2D广播通信
随着专业移动无线电(PMR)网络向基于长期演进(LTE)的新一代演进,需要开发一种新的直接通信模式。不仅在PMR网络中,由于物联网的爆炸式增长,近距离服务的增加也为我们带来了一种新的通信范式。PMR用户有非常具体的需求,其中之一是能够以直接的方式与所有组成员进行通信,即使在覆盖范围之外的情况下也是如此。在当前的PMR标准中,当没有可用的基础设施时,特别是在密集的场景中,可能会发生由于碰撞而导致的通信降级。在本文中,我们提出了一种允许设备到设备(D2D)广播通信的机制,即使在覆盖范围之外的情况下也是如此。与现有的PMR机制相比,本文提出的机制通过使用LTE物理资源块(RB)结构减少碰撞次数,从而提高了数据速率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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