{"title":"FIT: Identity theft education: Study of text-based versus game-based learning","authors":"S. Helser","doi":"10.1109/ISTAS.2015.7439437","DOIUrl":null,"url":null,"abstract":"Identity theft is an insidious crime that disrupts the lives of individuals and society across the globe. The focus of this paper is to present research results that examines two different methods to address identity theft education at the college level. One strategy is a traditional text-based model while the other is a new game-based approach. A comparison of the results of the study reveals that students who received information via the game-based module performed better on the post education survey than their counterparts who drew the text-based track; In addition, those who received the game-based direction remained in the educational unit longer and enjoyed the experience more.","PeriodicalId":357217,"journal":{"name":"2015 IEEE International Symposium on Technology and Society (ISTAS)","volume":"73 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE International Symposium on Technology and Society (ISTAS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISTAS.2015.7439437","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
Identity theft is an insidious crime that disrupts the lives of individuals and society across the globe. The focus of this paper is to present research results that examines two different methods to address identity theft education at the college level. One strategy is a traditional text-based model while the other is a new game-based approach. A comparison of the results of the study reveals that students who received information via the game-based module performed better on the post education survey than their counterparts who drew the text-based track; In addition, those who received the game-based direction remained in the educational unit longer and enjoyed the experience more.