FIT: Identity theft education: Study of text-based versus game-based learning

S. Helser
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引用次数: 4

Abstract

Identity theft is an insidious crime that disrupts the lives of individuals and society across the globe. The focus of this paper is to present research results that examines two different methods to address identity theft education at the college level. One strategy is a traditional text-based model while the other is a new game-based approach. A comparison of the results of the study reveals that students who received information via the game-based module performed better on the post education survey than their counterparts who drew the text-based track; In addition, those who received the game-based direction remained in the educational unit longer and enjoyed the experience more.
FIT:身份盗窃教育:基于文本与基于游戏的学习的研究
身份盗窃是一种阴险的犯罪,扰乱了全球个人和社会的生活。本文的重点是目前的研究结果,检查两种不同的方法来解决身份盗窃教育在大学水平。一种策略是传统的基于文本的模式,而另一种是基于游戏的新方法。研究结果的对比显示,通过基于游戏的模块获得信息的学生在教育后调查中的表现优于绘制基于文本的轨道的学生;此外,那些接受以游戏为基础的指导的人在教育单位待的时间更长,也更享受这种体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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