How The BizNest Paves the Way for Immersive Narrative

E. Weston
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Abstract

This case study will show how the world's first 360VR sitcom, The BizNest, paves the way not just for immersive comedy, but for immersive storytelling generally. It will provide guidance for how to think about telling stories in XR (extended reality), techniques for how to bring immersive stories to life, and new conventions that creatives working in immersive disciplines can apply to their work. Eve Weston (writer/director) will walk the audience through the various processes used and will provide illustrative examples from The BizNest, which is the subject of a devoted chapter in Handbook of Research on the Global Impacts and Roles of Immersive Media [Weston, 2020] and won the DreamlandXR Best Project for Television award at CES 2020. The BizNest, an immersive workplace comedy, has developed a new approach for telling stories in a 360-degree environment, one that is poised to have as much effect on storytelling in immersive media as the invention of multi-cam did on storytelling for TV.
BizNest如何为沉浸式叙事铺平道路
这个案例研究将展示世界上第一部360VR情景喜剧《the BizNest》,它不仅为沉浸式喜剧铺平了道路,而且为沉浸式叙事铺平了道路。它将为如何思考在XR(扩展现实)中讲述故事提供指导,如何将沉浸式故事带入生活的技术,以及沉浸式学科的创意人员可以应用于他们的工作的新惯例。伊夫·韦斯顿(编剧/导演)将带领观众了解所使用的各种过程,并提供来自the BizNest的示例,这是《沉浸式媒体的全球影响和角色研究手册》(Weston, 2020)中专门章节的主题,并在2020年国际消费电子展上获得了DreamlandXR最佳电视项目奖。BizNest是一部沉浸式职场喜剧,它开发了一种在360度环境下讲故事的新方法,这种方法对沉浸式媒体讲故事的影响,将与多摄像头的发明对电视讲故事的影响一样大。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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