Interactive procedural simulation of paper tearing with sound

T. Lejemble, Amélie Fondevilla, Nicolas Durin, Thibault Blanc-Beyne, Camille Schreck, Pierre-Luc Manteaux, P. Kry, Marie-Paule Cani
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引用次数: 6

Abstract

We present a phenomenological model for the real-time simulation of paper tearing and sound. The model uses as input rotations of the hand along with the index and thumb of left and right hands to drive the position and orientation of two regions of a sheet of paper. The motion of the hands produces a cone shaped deformation of the paper and guides the formation and growth of the tear. We create a model for the direction of the tear based on empirical observation, and add detail to the tear with a directed noise model. Furthermore, we present a procedural sound synthesis method to produce tearing sounds during interaction. We show a variety of paper tearing examples and discuss applications and limitations.
带声音的纸张撕裂的交互式程序模拟
我们提出了一个现象学模型,用于实时模拟纸张撕裂和声音。该模型使用手的旋转以及左手和右手的食指和拇指作为输入,来驱动一张纸上两个区域的位置和方向。手的运动使纸产生锥形变形,并引导撕裂的形成和增长。我们基于经验观察创建了撕裂方向的模型,并使用定向噪声模型添加了撕裂的细节。此外,我们提出了一种程序性声音合成方法,在相互作用过程中产生撕裂声。我们展示了各种撕纸的例子,并讨论了应用和局限性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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