Prisms of Neuroscience: Frameworks for Thinking About Educational Gamification

Lisa Serice
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引用次数: 4

Abstract

The mind, brain, body, and environment are inextricably interconnected. In the field of education, this neuropsychologically-backed claim suggests that to optimize learners’ (1) educational experiences, (2) retention of knowledge, and (3) creative use and application of knowledge beyond the classroom walls, teaching practices in all content areas must align with all parts of what makes us human. Unlike hardwired computers, our neuroplastic brains change with environmental interactions via our bodies. This article examines technology as an extension of cognition, where gamification emerges as a fundamental rather than supplemental tool for educators to co-construct knowledge with students. Gamification supports student learning and holistic well-being when considering affective, social, and motoric entanglements with cognitive processes. This article creatively employs five neuroscientific “prisms” to support and explain this humanistic claim. When synthesized, these refracted dimensions provide a framework for thinking about how, why, and when gamification functions as a valuable 21st-century educational tool.
神经科学的棱镜:思考教育游戏化的框架
心灵、大脑、身体和环境是密不可分的。在教育领域,这一神经心理学支持的主张表明,为了优化学习者的(1)教育体验,(2)知识的保留,(3)在课堂之外创造性地使用和应用知识,所有内容领域的教学实践必须与使我们成为人类的所有部分保持一致。与硬连接的计算机不同,我们的神经可塑性大脑通过我们的身体随着环境的相互作用而变化。本文将技术视为认知的延伸,其中游戏化成为教育工作者与学生共同构建知识的基本工具,而不是补充工具。当考虑到情感、社会和运动与认知过程的纠缠时,游戏化支持学生的学习和整体福祉。这篇文章创造性地运用了五个神经科学的“棱镜”来支持和解释这一人文主义主张。综合起来,这些折射维度为思考游戏化如何、为什么以及何时成为21世纪有价值的教育工具提供了一个框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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