Is There a Digital World?

L. Possati
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引用次数: 1

Abstract

This article discusses the relation between software and human experience. I argue that software-based experiences are based on a radical discrepancy between the code and “lived experience.” This break is different than the so-called “opacity” of technology. I start analyzing a case study: the video game Assassin’s Creed Odyssey. Video games are one of the most profound digital experiences humans can have. When I play a video game I do not see the code. However, the code is the source of my experience. I claim that the code’s concealment is the necessary condition of the digital experience. I discuss the ontological definition of software as an entity. Software, I claim, is a complex object, composed of many different levels, whose unity is problematic. In the last part of the essay I argue that the break between lived experience and code is recomposed by imagination through the act of design.
有一个数字世界吗?
本文讨论了软件与人类经验的关系。我认为基于软件的体验是基于代码和“实际体验”之间的根本差异。这种突破不同于所谓的技术“不透明”。我开始分析一个案例研究:电子游戏《刺客信条:奥德赛》。电子游戏是人类能够拥有的最深刻的数字体验之一。当我玩电子游戏时,我看不到代码。然而,代码是我经验的来源。我认为代码的隐蔽性是数字体验的必要条件。我将讨论软件作为实体的本体论定义。我认为,软件是一个复杂的对象,由许多不同的层次组成,它们的统一性是有问题的。在文章的最后一部分,我认为生活经验和代码之间的断裂是通过设计行为通过想象重新组合的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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