{"title":"Presence, Environment, and Sound and the Role of Imagination","authors":"M. Grimshaw-Aagaard","doi":"10.1093/OXFORDHB/9780190460167.013.33","DOIUrl":null,"url":null,"abstract":"Mark Grimshaw-Aagaard addresses the role of sound in the creation of presence in virtual and actual worlds. He argues that imagination is a central part of the generation and selection of perceptual hypotheses—models of the world in which we can act—that emerge from what Grimshaw-Aagaard calls the “exo-environment” (the sensory input) and the “endo-environment” (the cognitive input). Grimshaw-Aagaard further divides the exo-environment into a primarily auditory and a primarily visual dimension and he deals with the actual world of his own apartment and the virtual world of first-person-shooter computer games in order to exemplify how we perceptually construct an environment that allows for the creation of presence.","PeriodicalId":104858,"journal":{"name":"The Oxford Handbook of Sound and Imagination, Volume 1","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Oxford Handbook of Sound and Imagination, Volume 1","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1093/OXFORDHB/9780190460167.013.33","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Mark Grimshaw-Aagaard addresses the role of sound in the creation of presence in virtual and actual worlds. He argues that imagination is a central part of the generation and selection of perceptual hypotheses—models of the world in which we can act—that emerge from what Grimshaw-Aagaard calls the “exo-environment” (the sensory input) and the “endo-environment” (the cognitive input). Grimshaw-Aagaard further divides the exo-environment into a primarily auditory and a primarily visual dimension and he deals with the actual world of his own apartment and the virtual world of first-person-shooter computer games in order to exemplify how we perceptually construct an environment that allows for the creation of presence.
Mark Grimshaw-Aagaard阐述了声音在虚拟世界和现实世界中创造存在感中的作用。他认为,想象是感知假设的产生和选择的核心部分,感知假设是我们可以在其中行动的世界的模型,它来自格里姆肖-阿加德所说的“外环境”(感官输入)和“内环境”(认知输入)。Grimshaw-Aagaard进一步将外部环境划分为主要的听觉维度和主要的视觉维度,他处理了自己公寓的现实世界和第一人称射击电脑游戏的虚拟世界,以举例说明我们如何感知地构建一个允许创造存在的环境。