A Serious Game in Fully Immersive Virtual Reality for Teaching Astronomy Based on the Messier Catalog

H. Cecotti
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引用次数: 2

Abstract

Fully-immersive virtual reality (VR) can be used to display 3D data so it is possible to use different vantage points and scales to observe these data. VR provides the perception of depth that is essential to appreciate distances and positions of 3D data points. In this paper, we propose a serious game in fully immersive virtual reality related to astronomy education. It allows users to learn about the positions and types of deep sky objects that are in the Messier catalog. The present work has multiple purposes: to teach the location of Messier objects in the night sky, to learn about the main types of deep sky objects, and to raise awareness of the consequences of light pollution on the night sky as some of the Messier objects can be observed with the naked eye in dark sky locations. The usability, workload, and potential VR symptoms have been assessed with undergraduate students. The results support the conclusion that VR has a key impact on the immersion of the users in the learning activities, with a laser pointer allowing to access easily all the different functionalities. The gameplay based on visual search exploits the 3D space in VR; the hints allow users with no prior knowledge of the topic to complete the tasks. With no motion and objects located at a far distance within the environment, the VR environment does not induce any VR symptoms.
基于Messier目录的完全沉浸式虚拟现实天文学教学严肃游戏
完全沉浸式虚拟现实(VR)可用于显示3D数据,因此可以使用不同的有利位置和尺度来观察这些数据。VR提供深度感知,这对于理解3D数据点的距离和位置至关重要。在本文中,我们提出了一个与天文学教育相关的全沉浸式虚拟现实严肃游戏。它允许用户了解在梅西耶星表中的深空天体的位置和类型。目前的工作有多种目的:教授夜空中梅西耶天体的位置,了解深空天体的主要类型,并提高人们对夜空光污染后果的认识,因为一些梅西耶天体可以在黑暗的天空位置用肉眼观察到。在本科生中评估了可用性、工作量和潜在的VR症状。研究结果支持了这样一个结论,即VR对用户在学习活动中的沉浸感有关键影响,激光笔允许轻松访问所有不同的功能。基于视觉搜索的游戏玩法利用了VR中的3D空间;提示允许对主题没有先验知识的用户完成任务。由于VR环境中没有运动和物体位于较远的距离,因此不会引起任何VR症状。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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