{"title":"The Effect of Snake and Ladder Media on Students's Understanding of Mathematical Concepts","authors":"M. Simbolon, Eli Hermawati, A. Acesta, Dede Yusuf","doi":"10.4108/eai.2-12-2021.2320282","DOIUrl":null,"url":null,"abstract":". The problem behind this research is the low ability to understand mathematical concepts of students at SD Negeri 1 Karangmangu, Kramatmulya District, Kuningan Regency. This is indicated by the number of students who have not reached the KKM. This study aims to determine the differences and increase in students' ability to understand mathematical concepts between students who use snakes and ladders media (experimental class) and classes that use picture media (control class). This research method uses a quasi-experimental design with non-equivalent control group design. The variable of this research is the variable X of the snake and ladder media and the variable Y is the understanding of mathematical concepts. The subjects in this study were the fifth grade students of SD Negeri 1. Karangmangu, totaling 26 students. The data collection in this study was a test in the form of an essay. The results showed that there were differences in students' understanding of mathematical concepts in the experimental class using snakes and ladders media and the control class using image media. And there is an increase (gain) understanding of students' mathematical concepts in the experimental class using snakes and ladders educational media and the control class using image learning media. This is shown from the results of hypothesis testing Tcount > Ttable. This shows that the snake and ladder media has an effect on students' understanding of mathematical concepts. The main suggestion is for teachers to use game-based media so that students are more motivated to learn mathematics. One of the media used is the snake and ladder media. The results showed that there were differences in students' understanding of mathematical concepts in the experimental class using snakes and ladders media and the control class using image media. And there is an increase in students' understanding of mathematical concepts in the experimental class using snakes and ladders education media and the control class using image learning media. This is shown from the results of hypothesis testing Tcount > Ttable. This shows that the snake and ladder media has an effect on students' understanding of mathematical concepts. The main suggestion is for teachers to use game-based media so that students are more motivated to learn mathematics. One of the media used is the snake and ladder media. The results showed that there were differences in students' understanding of mathematical concepts in the experimental class using snakes and ladders media and the control class using image media. And there is an increase (gain) understanding of students' mathematical concepts in the experimental class using snakes and ladders educational media and the control class using image learning media. This is shown from the results of hypothesis testing Tcount > Ttable. This shows that the snake and ladder media has an effect on students' understanding of mathematical concepts. The main suggestion is for teachers to use game-based media so that students are more motivated to learn mathematics. One of the media used is the snake and ladder media.","PeriodicalId":243811,"journal":{"name":"Proceedings of the 2nd Universitas Kuningan International Conference on System, Engineering, and Technology, UNISET 2021, 2 December 2021, Kuningan, West Java, Indonesia","volume":"80 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2nd Universitas Kuningan International Conference on System, Engineering, and Technology, UNISET 2021, 2 December 2021, Kuningan, West Java, Indonesia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4108/eai.2-12-2021.2320282","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
. The problem behind this research is the low ability to understand mathematical concepts of students at SD Negeri 1 Karangmangu, Kramatmulya District, Kuningan Regency. This is indicated by the number of students who have not reached the KKM. This study aims to determine the differences and increase in students' ability to understand mathematical concepts between students who use snakes and ladders media (experimental class) and classes that use picture media (control class). This research method uses a quasi-experimental design with non-equivalent control group design. The variable of this research is the variable X of the snake and ladder media and the variable Y is the understanding of mathematical concepts. The subjects in this study were the fifth grade students of SD Negeri 1. Karangmangu, totaling 26 students. The data collection in this study was a test in the form of an essay. The results showed that there were differences in students' understanding of mathematical concepts in the experimental class using snakes and ladders media and the control class using image media. And there is an increase (gain) understanding of students' mathematical concepts in the experimental class using snakes and ladders educational media and the control class using image learning media. This is shown from the results of hypothesis testing Tcount > Ttable. This shows that the snake and ladder media has an effect on students' understanding of mathematical concepts. The main suggestion is for teachers to use game-based media so that students are more motivated to learn mathematics. One of the media used is the snake and ladder media. The results showed that there were differences in students' understanding of mathematical concepts in the experimental class using snakes and ladders media and the control class using image media. And there is an increase in students' understanding of mathematical concepts in the experimental class using snakes and ladders education media and the control class using image learning media. This is shown from the results of hypothesis testing Tcount > Ttable. This shows that the snake and ladder media has an effect on students' understanding of mathematical concepts. The main suggestion is for teachers to use game-based media so that students are more motivated to learn mathematics. One of the media used is the snake and ladder media. The results showed that there were differences in students' understanding of mathematical concepts in the experimental class using snakes and ladders media and the control class using image media. And there is an increase (gain) understanding of students' mathematical concepts in the experimental class using snakes and ladders educational media and the control class using image learning media. This is shown from the results of hypothesis testing Tcount > Ttable. This shows that the snake and ladder media has an effect on students' understanding of mathematical concepts. The main suggestion is for teachers to use game-based media so that students are more motivated to learn mathematics. One of the media used is the snake and ladder media.