Affine-invariant skeleton of 3D shapes

M. Mortara, G. Patané
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引用次数: 59

Abstract

Different application fields have shown increasing interest in shape description oriented to recognition and similarity issues. Beyond the application aims, the capability of handling details separating them from building elements, the invariance to a set of geometric transformations, the uniqueness and stability to noise represent fundamental properties of each proposed model. This paper defines an affine-invariant skeletal representation; starting from global features of a 3D shape, located by curvature properties, a Reeb graph is defined using the topological distance as a quotient function. If the mesh has uniformly spaced vertices, this Reeb graph can also be rendered as a geometric skeleton defined by the barycenters of pseudo-geodesic circles sequentially expanded from all the feature points.
三维形状的仿射不变骨架
不同的应用领域对面向识别和相似问题的形状描述越来越感兴趣。除了应用目标之外,处理细节的能力将它们从建筑元素中分离出来,对一组几何变换的不变性,对噪声的唯一性和稳定性代表了每个提议模型的基本属性。本文定义了一个仿射不变骨架表示;从三维形状的全局特征出发,通过曲率属性定位,用拓扑距离作为商函数定义Reeb图。如果网格具有均匀间隔的顶点,则该Reeb图也可以渲染为由所有特征点依次扩展的伪测地线圆的质心定义的几何骨架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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