The effect of using interactive agility training on the effectiveness of (Go No Sen) style for kumite beginners

ahmed el.robishy
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Abstract

This study aims to design a program using interactive agility karate training for under-16y. Recognizing the impact of the use of the Interactive Agility Training Program on the effectiveness of the (Go No SEN) style in under - 16 kumite players. The researcher used the experimental method using the experimental design of a single group, following the tribal and dimensional measurement of its relevance to the nature of the research. The search sample was deliberately selected, 34 kumite players emerging from kamshish youth center with a black belt score. (Dan1) Maximum and minimum structural belt.
运用互动式敏捷训练对初学团体操(Go No Sen)风格有效性的影响
本研究旨在为16岁以下青少年设计一套互动敏捷空手道训练方案。认识到使用互动敏捷训练计划的有效性(Go No SEN)在16岁以下的对打球员风格的影响。研究人员使用了实验方法,使用了单一群体的实验设计,遵循其与研究性质相关的部落和维度测量。搜索样本是精心挑选的,34名来自卡姆什什青年中心的黑带成绩的对打运动员。(Dan1)最大和最小构造带。
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