Novel 3D Game-like Applications Driven by Body Interactions for Learning Specific Forms of Intangible Cultural Heritage

E. Yilmaz, D. Ugurca, C. Sahin, F. Dagnino, M. Ott, F. Pozzi, K. Dimitropoulos, F. Tsalakanidou, A. Kitsikidis, S. A. Kork, Kele Xu, B. Denby, P. Roussel-Ragot, P. Chawah, L. Crevier-Buchman, M. Adda-Decker, S. Dupont, B. Picart, J. Tilmanne, M. Alivizatou, L. Hadjileontiadis, V. Charisis, A. Glushkova, C. Volioti, A. Manitsaris, E. Hemery, F. Moutarde, N. Grammalidis
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引用次数: 6

Abstract

The main objective of the EU FP7 ICT i-Treasures project is to build a public and expandable platform to enable learning and transmission of rare know-how of intangible cultural heritage. A core part of this platform consists of game-like applications able to support teaching and learning processes in the ICH field. We have designed and developed four game-like applications (for Human Beat Box singing, Tsamiko dancing, pottery making and contemporary music composition), each corresponding to one of the ICH use cases of i-Treasures project. A first preliminary version of these applications is currently available for further validation, evaluation and demonstration within the project. We have encountered a number of issues, most of which derive from the peculiarities of the ICH domains addressed by the project, and many have already been resolved/ The evaluation results are expected to lead to further optimization of these
基于身体互动的非物质文化遗产学习新3D游戏应用
欧盟FP7 ICT i-Treasures项目的主要目标是建立一个公共和可扩展的平台,以便学习和传播非物质文化遗产的稀有知识。该平台的核心部分包括能够支持非物质文化遗产领域教学和学习过程的游戏式应用程序。我们设计并开发了四个类似游戏的应用程序(Human Beat Box singing, Tsamiko dancing, pottery making and contemporary music composition),每个应用程序对应于i-Treasures项目的一个ICH用例。这些应用程序的第一个初步版本目前可供进一步验证、评估和项目演示。我们遇到了许多问题,其中大部分来自项目所处理的非物质文化遗产领域的特殊性,并且许多问题已经得到解决/评估结果有望导致这些问题的进一步优化
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