Eliza and the Automata

R. Girle
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引用次数: 4

Abstract

The original ELIZA was a puzzling success. There is a case for seeing EUZA in a new light, CIS the first, and highly successful, move towards treating certain kinds of activity as automatic and reactive. There is a strong analogy between the way in which ELI24 reacts and the way in which robotic automata react. The major thesis of this paper is that there is at least one important and systematic direction in which this way of seeing EDZA can be developed. The development concerns precisely the area in which ELIZA was most successful, dialogue. A multi-automata approach to dialogue is explored in terms of the most recent work in dialogue logic and dialogue game theory. The paper contrasts the work of the linguistic discourse analysts and the dialogicians. A typical dialogue logic is presented with extensions for task oriented dialogue with emphasis on joint activity.
伊莉莎和自动机
最初的ELIZA取得了令人费解的成功。有一个案例可以从新的角度看待EUZA, CIS是第一个,并且非常成功地将某些类型的活动视为自动和反应性的。ELI24的反应方式和自动机器人的反应方式有很强的相似性。本文的主要论点是,至少有一个重要而系统的方向可以发展这种看待EDZA的方式。这一发展恰恰涉及伊丽莎最成功的领域,即对话。本文结合对话逻辑和对话博弈论的最新研究成果,探讨了对话的多自动机方法。本文对比了语言话语分析学者和对话学者的工作。典型的对话逻辑是通过扩展面向任务的对话,强调联合活动。
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