STEAM and Educational Applications with 3D Printing

Mireya Zapata, Hugo Arias-Flores, Jorge Alvarez
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Abstract

The STEAM methodology is based on the integrated learning of science, technology, engineering, arts and mathematics disciplines in an interdisciplinary framework. Education seeks to promote the transversality of knowledge in children and young people to guarantee meaningful learning, which also involves the development of skills and types of thinking such as scientific, quantitative, visuospatial processing, among others. Its fundamental principle is experience-based learning, combined with project-based learning with an innovative approach to teaching. It involves the integration of learning with TICs, the appropriation of knowledge in scientific areas, it promotes creative capacity and imagination.In this sense, the learning spaces generated are collaborative spaces, which provide the conditions to develop mathematical thinking, computational thinking, emotional management skills in young people and enhance communication skills with their peers.Under this framework, 3D printing technology now more accessible and within the reach of children in educational institutions, allows venturing into rapid prototyping for the generation of physical models and the practical consolidation of ideas, achieving more interesting classes for students. Thus, three-dimensional printing technology is being used more and more in education at all levels. This paper discusses the different applications that can be given to rapid prototyping through 3D printing in education and how it can influence the STEAM skills acquired by students.
STEAM和教育应用与3D打印
STEAM方法是基于跨学科框架下科学、技术、工程、艺术和数学学科的综合学习。教育旨在促进儿童和青年知识的横向性,以保证有意义的学习,这也涉及技能和思维类型的发展,如科学、定量、视觉空间处理等。它的基本原则是基于经验的学习,结合基于项目的学习和创新的教学方法。它包括学习与科学领域的整合,在科学领域的知识挪用,它促进创造能力和想象力。从这个意义上说,所产生的学习空间是协作空间,它为培养年轻人的数学思维、计算思维、情绪管理技能和增强与同龄人的沟通能力提供了条件。在这个框架下,3D打印技术现在更容易获得,并且在教育机构的孩子们触手可及的范围内,允许冒险进入快速原型,生成物理模型和实际巩固的想法,为学生实现更有趣的课程。因此,三维印刷技术在各级教育中得到越来越多的应用。本文讨论了通过3D打印在教育中快速成型的不同应用,以及它如何影响学生获得的STEAM技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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