First Impressions Matter! IVR Haptic Feedback Effect on User Perception Towards Non-Player Characters.

Elena Dzardanova, Vlasios Kasapakis
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Abstract

Feedback provided during Immersive Virtual Reality (IVR) experiences can be delivered through various modalities, such as auditory, visual, and haptic. Most VR systems support vibrotactile haptic feedback and, as several studies point, providing such feedback to users when they interact with Non-Player Characters (NPC) in IVR can have an impact on overall user experience, specifically emotional state, and Body Ownership Illusion. However, most studies regarding haptic feedback impact: (a) focus on users’ perception solely about themselves and do not examine the effect it may have on their perception about others, and (b) implement complex scenarios featuring multiple stimuli sources which may affect the overall users’ response. This work investigates the effect of vibrotactile haptic feedback on users' first impressions of NPCs and their surrounding space. Our evaluation results, provided by thirty (30) participants, showed that integrating vibrotactile haptic feedback for interactions with NPCs in IVR may positively affect users’ first impression of those and their surrounding space as well.
第一印象很重要!IVR触觉反馈对用户对非玩家角色感知的影响。
在沉浸式虚拟现实(IVR)体验中提供的反馈可以通过各种方式传递,如听觉、视觉和触觉。大多数VR系统都支持振动触觉反馈,正如一些研究指出的那样,当用户在IVR中与非玩家角色(NPC)互动时提供这种反馈会对整体用户体验产生影响,特别是情绪状态和身体所有权幻觉。然而,大多数关于触觉反馈影响的研究:(a)只关注用户对自己的感知,而没有研究它可能对他们对他人的感知产生的影响,以及(b)实施具有多个刺激源的复杂场景,这些刺激源可能会影响用户的整体反应。这项工作调查了振动触觉反馈对用户对npc及其周围空间的第一印象的影响。我们由30位参与者提供的评估结果表明,在IVR中整合与npc互动的振动触觉反馈可能会积极影响用户对npc及其周围空间的第一印象。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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