DiCE: dichoptic contrast enhancement for binocular displays

Fangeheng Zhong, G. Koulieris, G. Drettakis, M. Banks, Mathieu Chambe, F. Durand, Rafał K. Mantiuk
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Abstract

In stereoscopic displays, such as those used in VR/AR headsets, our two eyes are presented with different views. The disparity between the views is typically used to convey depth cues, but it could be used for other purposes. We devise a novel technique that takes advantage of binocular fusion to boost perceived local contrast and visual quality of images. Since the technique is based on fixed tone-curves, it has negligible computational cost and it is well suited for real-time applications, such as VR rendering. To control the trade-off between the level of enhancement and binocular rivalry, we conduct a series of experiments that lead to a new finding, explaining the factors that dominate the rivalry perception in a dichoptic presentation where two images of different contrasts are displayed. With this new inding, we demonstrate that the enhancement can be quantitatively measured and binocular rivalry is well controlled.
DiCE:双眼显示器的二分对比度增强
在立体显示器中,例如VR/AR头显中使用的显示器,我们的两只眼睛呈现不同的视图。视图之间的差异通常用于传达深度线索,但它也可以用于其他目的。我们设计了一种新的技术,利用双目融合来提高感知的局部对比度和图像的视觉质量。由于该技术基于固定的音调曲线,因此计算成本可以忽略不计,并且非常适合实时应用,例如VR渲染。为了控制增强水平和双眼竞争之间的权衡,我们进行了一系列实验,得出了一个新的发现,解释了在显示两种不同对比度的图像的双视呈现中主导竞争感知的因素。通过这一新发现,我们证明了这种增强是可以定量测量的,双目竞争是可以很好地控制的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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