Towards a Conceptual Framework of GBL Design for Engagement and Learning of Curriculum-based Content

Azita Iliya Abdul Jabbar, P. Felicia
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引用次数: 4

Abstract

This paper aims to show best practices of GBL design for engagement. It intends to show how teachers can implement GBL in a collaborative, comprehensive and systematic way, in the classrooms, and probably outside the classrooms, based on empirical evidence and theoretical framework designed accordingly. This paper presents the components needed to design an innovative GBL platform, and it describes how to facilitate learning in a gaming environment, sustain continuous learning in the gameplay, and apply the successful methodologies. In this paper, the authors discuss the overall findings of pupils and teacher surveys and classroom observations in the context of primary education pupils ages between eight and twelve. The findings helped with guidelines design instructions of GBL for engagement and learning. By using a game-based approach best practice, teachers can embed gaming and learning principles to create engaging learning experiences.
面向课程内容参与与学习的GBL设计概念框架
本文旨在展示GBL参与设计的最佳实践。它旨在展示教师如何以协作、全面和系统的方式实施GBL,在课堂内,也可能在课堂外,基于经验证据和相应设计的理论框架。本文介绍了设计创新GBL平台所需的组件,并描述了如何在游戏环境中促进学习,在游戏玩法中保持持续学习,并应用成功的方法。在本文中,作者讨论了学生和教师调查的总体结果以及在8至12岁小学生的背景下的课堂观察。通过使用基于游戏的方法,教师可以将游戏和学习原则结合起来,创造引人入胜的学习体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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