ANALISIS TINGKAT PENERIMAAN PENGGUNAAN NOTION DALAM MENERAPKAN AGILE SCRUM PADA PROYEK GAMELAN METAVERSE

Yohanes Malvin Buntoro, Putri Nastiti, C. H. Primasari, Y. Wibisono, Julius Galih Prima Negara
{"title":"ANALISIS TINGKAT PENERIMAAN PENGGUNAAN NOTION DALAM MENERAPKAN AGILE SCRUM PADA PROYEK GAMELAN METAVERSE","authors":"Yohanes Malvin Buntoro, Putri Nastiti, C. H. Primasari, Y. Wibisono, Julius Galih Prima Negara","doi":"10.47080/simika.v6i1.2351","DOIUrl":null,"url":null,"abstract":"The Gamelan Metaverse Project is a project for creating the Virtual Reality Metaverse Gamelan application with an Agile Scrum framework that aims to educate people about gamelan and how to play it. This project was carried out by apprentices from PT Arutala, which consisted of students from several universities in Yogyakarta. Project participants were asked to use a project management tool, Notion, in the hope of facilitating coordination and reducing miscommunication. The purpose of this study is to determine what factors influence apprentices' acceptance of Notion at PT Arutala, as well as how helpful the apprentices are when using Notion. This research will use the Technology Acceptance Model (TAM) model in analyzing Notion acceptance factors for PT Arutala apprentices. The author used the TAM model to investigate the variables that influenced the acceptance of Notion among the Arutala internship.The research used seven hypotheses in the TAM model to determine its level of acceptance, and found that all hypotheses had a positive relationship, with six of them are significant and one is not significant.These results was obtained by running path coefficient and t-stistic test on the TAM model that author used.This research  concludes that while the interns have acknowledged the benefits form using Notion, it requires time for them to incorporate its usage into their project management routine.","PeriodicalId":443734,"journal":{"name":"Jurnal Sistem Informasi dan Informatika (Simika)","volume":"42 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Sistem Informasi dan Informatika (Simika)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.47080/simika.v6i1.2351","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The Gamelan Metaverse Project is a project for creating the Virtual Reality Metaverse Gamelan application with an Agile Scrum framework that aims to educate people about gamelan and how to play it. This project was carried out by apprentices from PT Arutala, which consisted of students from several universities in Yogyakarta. Project participants were asked to use a project management tool, Notion, in the hope of facilitating coordination and reducing miscommunication. The purpose of this study is to determine what factors influence apprentices' acceptance of Notion at PT Arutala, as well as how helpful the apprentices are when using Notion. This research will use the Technology Acceptance Model (TAM) model in analyzing Notion acceptance factors for PT Arutala apprentices. The author used the TAM model to investigate the variables that influenced the acceptance of Notion among the Arutala internship.The research used seven hypotheses in the TAM model to determine its level of acceptance, and found that all hypotheses had a positive relationship, with six of them are significant and one is not significant.These results was obtained by running path coefficient and t-stistic test on the TAM model that author used.This research  concludes that while the interns have acknowledged the benefits form using Notion, it requires time for them to incorporate its usage into their project management routine.
分析星形游戏元空间项目中应用建议的接受度
Gamelan Metaverse项目是一个使用敏捷Scrum框架创建虚拟现实Metaverse Gamelan应用程序的项目,旨在教育人们了解Gamelan以及如何玩它。这个项目是由来自PT Arutala的学徒进行的,该学徒由来自日惹几所大学的学生组成。项目参与者被要求使用一个项目管理工具,概念,希望促进协调和减少误解。本研究的目的是确定影响阿鲁塔拉PT学徒接受概念的因素,以及学徒在使用概念时的帮助程度。本研究将使用技术接受模型(TAM)模型来分析阿鲁塔拉徒弟的概念接受因素。本文采用TAM模型对影响阿鲁塔拉实习生接受观念的变量进行了研究。本研究使用TAM模型中的7个假设来确定其接受程度,发现所有假设都是正相关的,其中6个假设显著,1个假设不显著。这些结果是通过笔者所使用的TAM模型的运行路径系数和t统计检验得出的。这项研究得出的结论是,虽然实习生已经认识到使用Notion的好处,但他们需要时间将其应用到项目管理日常工作中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信