Aim low, shoot high: evading aimbot detectors by mimicking user behavior

Tim Witschel, Christian Wressnegger
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引用次数: 4

Abstract

Current schemes to detect cheating in online games often build on the assumption that the applied cheat takes actions that are drastically different from normal behavior. For instance, an Aimbot for a first-person shooter is used by an amateur player to increase his/her capabilities many times over. Attempts to evade detection would require to reduce the intended effect such that the advantage is presumably lowered into insignificance. We argue that this is not necessarily the case and demonstrate how a professional player is able to make use of an adaptive Aimbot that mimics user behavior to gradually increase performance and thus evades state-of-the-art detection mechanisms. We show this in a quantitative and qualitative evaluation with two professional "Counter-Strike: Global Offensive" players, two open-source Anti-Cheat systems, and the commercially established combination of VAC, VACnet, and Overwatch.
瞄准低,射击高:通过模仿用户行为逃避目标机器人探测器
目前检测在线游戏作弊的方案通常建立在一个假设上,即应用作弊的行为与正常行为截然不同。例如,业余玩家可以使用第一人称射击游戏中的Aimbot多次提升自己的能力。试图逃避检测将需要减少预期的效果,这样的优势可能会降低到微不足道。我们认为情况并非如此,并展示了职业玩家如何能够利用模仿用户行为的自适应Aimbot来逐渐提高性能,从而避开最先进的检测机制。我们通过两个专业的《反恐精英:全球攻势》玩家,两个开源的反作弊系统,以及VAC, VACnet和守望先锋的商业组合进行了定量和定性评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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