Q-Learning with Probability Based Action Policy

E.S. Ugurlu, G. Biricik
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引用次数: 0

Abstract

In Q-learning, the aim is to reach the goal by using state and action pairs. When the goal is set as a big reward, the optimal path is found as soon as the reward accumulated reaches its highest value. Upon modification of the start and goal points, the information concerning how to reach the goal becomes useless even if the environment does not change. In this study, Q-learning is improved by making the usage of the past data possible. To achieve this, action probabilities for certain start and goal points are found and a neural network is trained with those values to estimate the action probabilities for other start and goal points. A radial basis function network is used as neural network for it can support local representation and can learn fast when there is a few number of inputs. When Q-learning is run with the found action probabilities, an increase in speed is observed in reaching the goal
基于概率行为策略的q学习
在q学习中,目的是通过使用状态和动作对来达到目标。当目标设定为大奖励时,当奖励累积达到最大值时,就会找到最优路径。当起点和目标点被修改后,即使环境没有改变,关于如何达到目标的信息也变得无用。在本研究中,通过使用过去的数据来改进Q-learning。为了实现这一点,我们找到了特定起始点和目标点的动作概率,并用这些值训练神经网络来估计其他起始点和目标点的动作概率。采用径向基函数网络作为神经网络,因为它支持局部表示,并且在输入较少的情况下可以快速学习。当Q-learning以发现的动作概率运行时,可以观察到达到目标的速度增加
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