The Determinants of the Professional Ethics of Game Developers

Masahito Fujihara
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Abstract

With the progress of digital game technology and the expansion of the game user age group, the contents and expressions of games have diversified in recent years. The purpose of this study is to clarify the determinants of the professional ethics of game developers by conducting semi-structured interview surveys with 11 game developers. The results show that the professional ethics of game developers are influenced by three considerations: individual factors, organizational factors, and industrial factors. The individual factors include six subcategories: (1) interactions with other game developers, (2) ethics guideline sharing within the company, (3) the pursuit of expression within various constraints, (4) work experience with game localization, (5) relationships with children, and (6) interest in society. The organizational factors consist of three departments that check the games from a legal and ethical point of view: the intellectual property department, the legal department, and the quality assurance (QA) department at the game publisher companies. Finally, the industrial factors relating to professional ethics consist of the ethics regulations of their platforms and the Computer Entertainment Rating Organization (CERO) code of ethics.
游戏开发者职业道德的决定因素
近年来,随着数字游戏技术的进步和游戏用户年龄层的扩大,游戏的内容和表现形式呈现多元化。本研究的目的是通过对11名游戏开发者进行半结构化访谈调查,来阐明游戏开发者职业道德的决定因素。结果表明,游戏开发者的职业道德受到个人因素、组织因素和行业因素三个因素的影响。个人因素包括6个子类别:(1)与其他游戏开发者的互动,(2)公司内部的道德准则分享,(3)在各种约束下追求表达,(4)游戏本土化的工作经验,(5)与孩子的关系,(6)对社会的兴趣。组织因素包括从法律和道德角度检查游戏的三个部门:游戏发行公司的知识产权部门、法律部门和质量保证(QA)部门。最后,与职业道德相关的行业因素包括其平台的道德规范和计算机娱乐评级组织(CERO)的道德规范。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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