Hardware-accelerated Stippling of Surfaces derived from Medical Volume Data

Alexandra Baer, C. Tietjen, R. Bade, B. Preim
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引用次数: 22

Abstract

We present a fast hardware-accelerated stippling method which does not require any preprocessing for placing points on surfaces. The surfaces are automatically parameterized in order to apply stippling textures without major distortions. The mapping process is guided by a decomposition of the space in cubes. Seamless scaling with a constant density of points is realized by subdividing and summarizing cubes. Our mip-map technique enables arbitrarily scaling with one texture. Different shading tones and scales are facilitated by adhering to the constraints of tonal art maps. With our stippling technique, it is feasible to encode all scaling and brightness levels within one self-similar texture. Our method is applied to surfaces extracted from (segmented) medical volume data. The speed of the stippling process enables stippling for several complex objects simultaneously. We consider application scenarios in intervention planning (neck and liver surgery planning). In these scenarios, object recognition (shape perception) is supported by adding stippling to semi-transparently shaded objects which are displayed as context information.
基于医疗体数据的硬件加速点画
提出了一种不需要任何预处理的快速点画方法。表面是自动参数化的,以便应用点画纹理而不会产生大的扭曲。映射过程由立方体空间的分解来指导。通过对立方体进行细分和汇总,实现了点密度恒定的无缝缩放。我们的mip-map技术可以任意缩放一个纹理。不同的阴影色调和比例通过坚持色调艺术地图的约束而变得容易。利用我们的点画技术,在一个自相似纹理中编码所有缩放和亮度级别是可行的。我们的方法应用于从(分割的)医学体数据中提取的表面。点画过程的速度可以同时点画几个复杂的对象。我们考虑干预计划(颈部和肝脏手术计划)的应用场景。在这些场景中,物体识别(形状感知)是通过在半透明的阴影物体上添加点画来支持的,这些物体作为上下文信息显示。
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