Work-in-progress—The Effect of Students’ Perceptions on Intention to use Metaverse Learning Environment in Higher Education

Kukhyeon Kim, Eunbyul Yang, J. Ryu
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引用次数: 12

Abstract

The purpose of this work-in-progress study is to identify the predictiveness of perceived ease to use(PEU), perceived usefulness (PU), perceived enjoyment (PE), and frequency of experience (FE) on the intention to use (IU) a metaverse-based learning environment. A total of 226 undergraduate students participated in the metaverse-based learning using V-story (VirBELA) for a one-semester. Multiple regression was used for data analysis. As a result, PU, PE, and PEU predicted IU in the metaverse-based learning environment. This study empirically analyzed the acceptance factors of learners in a metaverse-based learning environment and is meant as basic data for metaverse research in a learning environment.
正在进行的工作:高等教育学生知觉对使用虚拟学习环境意向的影响
这项正在进行的研究的目的是确定感知易用性(PEU)、感知有用性(PU)、感知享受(PE)和体验频率(FE)对使用意向(IU)的预测性。共有226名本科生参与了一学期的V-story (VirBELA)基于元数据的学习。采用多元回归进行数据分析。因此,PU、PE和PEU预测了基于元数据的学习环境中的IU。本研究实证分析了学习者在基于元维学习环境中的接受因素,为学习环境中的元维研究提供基础数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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