Conserving the Past Through Play: Educational Gaming and Anti-Looting Outreach in Cambodia

Damien Huffer
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引用次数: 4

Abstract

According to Heritage Watch, a collaborative NGO based in Cambodia which is active in archaeological salvage work, village outreach and education, the looting of archaeological sites in Cambodia has now reached “epic proportions.” Although increased security and tourism provide protection to the famous historic-period monuments of the Khmer Empire, the sites and vestiges of Cambodia’s prehistoric past, especially Bronze Age and Iron Age (c. 3500-1500 BP) burial mounds located in northeastern provinces, are increasingly under threat. Perceived economic incentive and coercion of local villagers by duplicitous “middle-men” seeking inflated profits from the international black market begin the antiquities trade. The overall lack of awareness of the significance of these sites amongst both locals and foreign visitors, and the lack of appreciation of the importance of accurate archaeological excavations for understanding the past, keep the trade active. However, in recent years many new laws, projects, and outreach campaigns have begun to be implemented; most of which showing initial promise. Nevertheless, the fight against looting in Cambodia remains an uphill battle, and the active creation and implementation of projects which take full advantage of current technologies are still required. This paper will describe one such project: the ongoing design and construction of an educational computer game called Looter! Available in both Khmer and English, the game brings together 2D and 3D art and animation, upto- date archaeological knowledge, and easily accessible game play formats. Through introductory and interstitial animated “cut-scenes” to set the premise, and two levels of game play, the player will not only begin to understand what is known about Cambodia’s late prehistory but will also comprehend the damage that looting does to all involved, and conversely, the benefits to be gained from scientifically sound excavation. The paper will discuss the game so far, its context, background and planned applications.
通过游戏保护过去:柬埔寨的教育游戏和反抢劫活动
根据“遗产观察”(Heritage Watch)的说法,柬埔寨考古遗址的掠夺已经达到了“史诗般的规模”。“遗产观察”是一个位于柬埔寨的非政府组织,积极从事考古打捞工作、村庄外展和教育。尽管日益加强的安全和旅游业为高棉帝国著名的历史遗迹提供了保护,但柬埔寨史前历史的遗址和遗迹,特别是位于东北部省份的青铜器时代和铁器时代(公元前3500-1500年)的墓葬,正日益受到威胁。当地村民受到两心两意的“中间人”的经济刺激和胁迫,从国际黑市上寻求高额利润,于是开始了古董贸易。当地人和外国游客都对这些遗址的重要性缺乏认识,也没有意识到准确的考古发掘对了解过去的重要性,这使得贸易保持活跃。然而,近年来,许多新的法律、项目和宣传活动已经开始实施;其中大部分都显示出初步的希望。然而,在柬埔寨反对抢劫的斗争仍然是一场艰苦的战斗,仍然需要积极制定和执行充分利用现有技术的项目。本文将描述一个这样的项目:一款名为Looter!该游戏有高棉语和英语两种版本,将2D和3D艺术和动画、最新的考古知识和易于访问的游戏格式结合在一起。通过介绍和插页式动画“过场动画”来设定前提,以及两个关卡的游戏玩法,玩家不仅会开始了解柬埔寨晚期的史前历史,还会了解掠夺对所有参与者造成的损害,反过来,从科学合理的挖掘中获得的好处。本文将讨论到目前为止的游戏,它的背景,背景和计划应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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