Automated Graph Genetic Algorithm based Puzzle Validation for Faster Game Design

Karine Levonyan, Jesse Harder, F. Silva
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Abstract

Many games are reliant on creating new and engaging content constantly to maintain the interest of their player-base. One such example are puzzle games, in such it is common to have a recurrent need to create new puzzles. Creating new puzzles requires guaranteeing that they are solvable and interesting to players, both of which require significant time from the designers. Automatic validation of puzzles provides designers with a significant time saving and potential boost in quality. Automation allows puzzle designers to estimate different properties, increase the variety of constraints, and even personalize puzzles to specific players. Puzzles often have a large design space, which renders exhaustive search approaches infeasible, if they require significant time. Specifically, those puzzles can be formulated as quadratic combinatorial optimization problems. This paper presents an evolutionary algorithm, empowered by expert-knowledge informed heuristics, for solving logical puzzles in video games efficiently, leading to a more efficient design process. We discuss multiple variations of hybrid genetic approaches for constraint satisfaction problems that allow us to find a diverse set of near-optimal solutions for puzzles. We demonstrate our approach on a fantasy Party Building Puzzle game, and discuss how it can be applied more broadly to other puzzles to guide designers in their creative process.
基于自动图形遗传算法的益智游戏设计验证
许多游戏都依赖于不断创造新颖且吸引人的内容来维持玩家基础的兴趣。益智游戏就是一个例子,在这类游戏中,玩家经常需要创造新的谜题。创造新的谜题需要确保它们是可解决的并且对玩家来说是有趣的,这两者都需要设计师投入大量时间。谜题的自动验证为设计师节省了大量时间,并有可能提高游戏质量。自动化使谜题设计师能够估计不同的属性,增加各种约束,甚至为特定玩家定制谜题。谜题通常有很大的设计空间,如果需要花费大量时间,那么彻底的搜索方法就不可行。具体来说,这些难题可以表述为二次组合优化问题。本文提出了一种进化算法,利用专家知识启发法有效地解决电子游戏中的逻辑谜题,从而实现更高效的设计过程。我们讨论了约束满足问题的混合遗传方法的多种变体,使我们能够找到谜题的各种近最优解决方案。我们在一款奇幻的Party Building益智游戏中展示了我们的方法,并讨论了如何将其更广泛地应用于其他益智游戏中,以指导设计师的创作过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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