HoloLucination: A Framework for Live Augmented Reality Presentations Across Mobile Devices

A. Bahremand, Linda D. Nguyen, Tanya N. Harrison, R. Likamwa
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引用次数: 3

Abstract

We envision that in the future, presentations for business, education, and scientific dissemination can invoke 3D spatial content to immersively display and discuss animated 3-dimensional models and spatial data visualizations to large audiences. At the moment, current frameworks have targeted a highly technical user base, prohibiting the widespread curation of immersive presentations. Furthermore, solutions for real-time multi-user interactions have focused on multiplayer gaming, rather than large format immersive presentation. However, modern mobile devices (smartphones, tablets, headsets) have the capability of rendering virtual models over the physical environment through visual anchors for Augmented Reality (AR). Our ongoing research thrust is to leverage contemporary AR infrastructure to develop an easy-to use tool for users to curate and spatially present augmented presentations to large audiences. In this demo, we have built an Augmented Reality framework that allows users to curate mixed reality presentations. Our framework allows users to prepare a sequential state of animations. At the time of presentation, presenters can invoke the animations to simultaneously occur on HMDs and mobile devices.
HoloLucination:一个跨移动设备的实时增强现实演示框架
我们设想,在未来,商业、教育和科学传播的演示可以调用3D空间内容,向大量观众沉浸式地展示和讨论动画三维模型和空间数据可视化。目前,当前的框架针对的是高技术用户群,禁止广泛管理沉浸式演示。此外,实时多用户交互的解决方案侧重于多人游戏,而不是大型沉浸式演示。然而,现代移动设备(智能手机、平板电脑、耳机)能够通过增强现实(AR)的视觉锚点在物理环境中渲染虚拟模型。我们正在进行的研究重点是利用当代AR基础设施开发一种易于使用的工具,供用户策划和在空间上向大量观众呈现增强演示。在这个演示中,我们构建了一个增强现实框架,允许用户策划混合现实演示。我们的框架允许用户准备一个连续的动画状态。在演示时,演示者可以调用动画同时出现在hmd和移动设备上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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