Distributed Emergent Software: Assembling, Perceiving and Learning Systems at Scale

Barry Porter, Roberto Rodrigues Filho
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引用次数: 12

Abstract

Emergent software systems take a reward signal, an environment signal, and a collection of possible behavioural compositions implementing the system logic in a variety of ways, to learn in real-time how best to assemble a system. This reduces the burden of complexity in systems building by making human programmers responsible only for developing potential building blocks while the system determines how best to use them in its deployment conditions - with no architectural models or training regimes. In this paper we generalise the approach to distributed systems, to demonstrate for the first time how a single reward signal can form the basis of complex decision making about how to compose the software running on each host machine, where to place each sub-unit of software, and how many instances of each sub-unit should be created. We provide an overview of the necessary system mechanics to support this concept, and discuss the key challenges in machine learning needed to realise it. We present our current implementation in both datacentre and pervasive computing environments, with experimental results for a baseline learning approach.
分布式紧急软件:大规模的系统组装、感知和学习
紧急软件系统采用奖励信号、环境信号和以各种方式实现系统逻辑的可能行为组合的集合,实时学习如何最好地组装一个系统。通过让人类程序员只负责开发潜在的构建块,而系统决定如何在其部署条件下最好地使用它们,从而减少了系统构建中的复杂性负担——没有架构模型或培训制度。在本文中,我们将这种方法推广到分布式系统,首次展示了单个奖励信号如何形成复杂决策的基础,这些决策包括如何组成在每台主机上运行的软件,将软件的每个子单元放置在哪里,以及应该创建每个子单元的多少个实例。我们概述了支持这一概念的必要系统机制,并讨论了实现这一概念所需的机器学习中的关键挑战。我们介绍了目前在数据中心和普适计算环境中的实现,以及基线学习方法的实验结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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