Global Illumination

Steve Marschner, P. Shirley, M. Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett M. Johnson, T. Munzner, E. Reinhard, W. Thompson, P. Willemsen, B. Wyvill
{"title":"Global Illumination","authors":"Steve Marschner, P. Shirley, M. Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett M. Johnson, T. Munzner, E. Reinhard, W. Thompson, P. Willemsen, B. Wyvill","doi":"10.1201/b22086-11","DOIUrl":null,"url":null,"abstract":"Concept • Raytracing can render certain important effects • For example… • transparency • refraction (bending) of light through transparent surfaces • reflection of light from a shiny surface to other surfaces • (See the Raytracing tutorial in this set) • It can not render • reflection of light from a diffuse (i.e., not shiny) surface • for example, from… • a concrete wall • a colored piece of cardboard • To do this you need an approach called radiosity • When radiosity and raytracing are combined • it is called global illumination • That is, an illumination algorithm • that combines all the types of light in the scene • The most common algorithm for global illumination • tracks light photons as they move through space\\ • It can require huge numbers of photons • to get an accurate rendering • Therefore… • Global illumination can be quite slow and calculation intensive • There are various trick techniques that simulate it • For example, the so-called dirt map","PeriodicalId":162091,"journal":{"name":"Real-Time Rendering","volume":"95 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-08-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Real-Time Rendering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1201/b22086-11","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7

Abstract

Concept • Raytracing can render certain important effects • For example… • transparency • refraction (bending) of light through transparent surfaces • reflection of light from a shiny surface to other surfaces • (See the Raytracing tutorial in this set) • It can not render • reflection of light from a diffuse (i.e., not shiny) surface • for example, from… • a concrete wall • a colored piece of cardboard • To do this you need an approach called radiosity • When radiosity and raytracing are combined • it is called global illumination • That is, an illumination algorithm • that combines all the types of light in the scene • The most common algorithm for global illumination • tracks light photons as they move through space\ • It can require huge numbers of photons • to get an accurate rendering • Therefore… • Global illumination can be quite slow and calculation intensive • There are various trick techniques that simulate it • For example, the so-called dirt map
全球照明
•光线追踪可以渲染某些重要的效果•例如…•透明度•光通过透明表面的折射(弯曲)•从有光泽的表面到其他表面的光反射•(参见本集的光线追踪教程)•它不能渲染•从漫射(即,不闪亮)表面的光反射•例如,要做到这一点,你需要一种叫做辐射度的方法。当辐射度和光线追踪相结合时,它被称为全局照明。一个照明算法•结合了场景中所有类型的光•最常见的全局照明算法•跟踪光子,因为它们在空间中移动•它可能需要大量的光子•获得准确的渲染•因此……•全局照明可以相当缓慢和计算密集•有各种各样的技巧来模拟它•例如,所谓的污垢地图
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信