Templated marching cubes — A low computation approach to surface rendering

C. K. Manikandtan, S. Resmi, S. Sibi, R. Kumar, G. S. Harikumaran Nair
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Abstract

Surface generation from high resolution datasets using triangulation algorithms like marching cubes require large amounts of computational time for the generation and interpolation of vertices. Here we propose a templated method of generating triangles which has far less computation involved and saves on CPU cycles and memory. Each cube orientation corresponding to the boundary cases in the original algorithm is listed in a prebuilt table of templated triangles. The template created using binary input may be further smoothened using cost functions related to input image data.
模板化的移动立方体——表面渲染的低计算方法
从高分辨率数据集使用三角测量算法(如行军立方体)生成表面需要大量的计算时间来生成和插值顶点。在这里,我们提出了一种模板化的生成三角形的方法,它所涉及的计算量要少得多,并且节省了CPU周期和内存。每个立方体方向对应于原始算法中的边界情况,在预先构建的模板三角形表中列出。使用二进制输入创建的模板可以使用与输入图像数据相关的代价函数进一步平滑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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