Mixed virtuality transducer: virtual camera relative location displayed as ambient light

Michael Cohen, Rasika Ranaweera, Bektur Ryskeldiev, Tomohiro Oyama, A. Hashimoto, Naoki Tsukida, T. Miyaji
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引用次数: 0

Abstract

We have built haptic interfaces featuring mobile devices--- smartphones, phablets, and tablets--- that use compass-derived orientation sensing to animate virtual displays and ambient media. "Tworlds" is a mixed reality, multimodal toy using twirled juggling-style affordances crafted with mobile devices to modulate various displays, including 3D models and, now, environmental lighting. Previous releases of the system introduced self-conscious, ambidextrous avatars that, aware of the virtual camera position, switch manipulating arm to accommodate the human presumed to prefer visual alignment. That is, a player spinning a "padiddle"-style flat object or whirling a "poi"-style weight monitors virtual projection in a graphic display with a displaced, "2nd-person" perspective, able to see the puppet, including orientation of the twirled toy. As seen in the figure above, correspondence is preserved even as the camera moves continuously around the avatar between frontal and dorsal views in a spin-around "inspection gesture," phase-locked rotation and revolution.
混合虚拟换能器:虚拟摄像机相对位置显示为环境光
我们已经为移动设备(智能手机、平板电脑和平板电脑)构建了触觉界面,这些设备使用罗盘衍生的方向感应来动画虚拟显示和环境媒体。“Tworlds”是一款混合现实、多模式的玩具,使用移动设备制作的旋转杂耍式设备来调节各种显示,包括3D模型,现在还有环境照明。该系统之前的版本引入了具有自我意识的、双手灵巧的虚拟角色,它们意识到虚拟摄像机的位置,切换操纵手臂以适应被认为更喜欢视觉对齐的人类。也就是说,玩家旋转一个“桨”式的平面物体或旋转一个“poi”式的重物,就会在图形显示器上以“第二人称”视角监视虚拟投影,能够看到木偶,包括旋转玩具的方向。如上图所示,即使摄像机在头像的正面和背面视图之间以旋转的“检查手势”、锁相旋转和旋转的方式连续移动,也能保持对应关系。
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