Gamified learning environment (GLE): A Case study to compare between traditional learning and Gamified learning environment.

Kinzang Pelden
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Abstract

The purpose of this research is to assess the difference between the Gamified learning environment and the traditional learning environment. The comparison shows the interests of students in ways of learning, improvement in different fields and learning environments. In this research a questionnaire-based survey was conducted among 400 students from the College of Science and Technology and came with 364 responses, after which compilations and analyzes were performed. This survey also deals with the related revised works, the methodology used, the results and the discussion of the interpreted result.
游戏化学习环境(GLE):一个比较传统学习和游戏化学习环境的案例研究。
本研究的目的是评估游戏化学习环境与传统学习环境的差异。对比显示了学生对学习方式、不同领域的进步和学习环境的兴趣。本研究采用问卷调查的方式,对400名科学技术学院的学生进行调查,得到364份反馈,然后进行整理和分析。本调查还涉及相关的修订工作,使用的方法,结果和解释结果的讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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