Cooperation Scheme For Distributed Spectrum Sensing In Cognitive Radio Networks

Ying Dai, Jie Wu
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引用次数: 2

Abstract

Spectrum sensing is an essential phase in cognitive radio networks (CRNs). It enables secondary users (SUs) to access licensed spectrum, which is temporarily not occupied by the primary users (PUs). The widely used scheme of spectrum sensing is cooperative sensing, in which an SU shares its sensing results with other SUs to improve the overall sensing performance, while maximizing its throughput. For a single SU, if its sensing results are shared early, it would have more time for data transmission, which improves the throughput. However, when multiple SUs send their sensing results early, they are more likely to send out their sensing results simultaneously over the same signaling channel. Under these conditions, conflicts would likely happen. Then, both the sensing performance and throughput would be affected. Therefore, it is important to take when-toshare into account. We model the spectrum sensing as an evolutionary game. Different from previous works, the strategy set for each player in our game model contains not only whether to share its sensing results, but also when to share. The payoff for each player is defined based on the throughput, which considers the influence of the time spent both on sensing and sharing. We prove the existence of the evolutionarily stable strategy (ESS). In addition, we propose a practical algorithm for each secondary user to converge to the ESS. We conduct experiments on our testbed consisting of 4 USRP N200s. The experimental results verify for our model, including the convergence to the ESS.
认知无线电网络中分布式频谱感知的协同方案
频谱感知是认知无线电网络的重要组成部分。允许从用户(secondary user)访问暂时不被主用户(primary user)占用的license频谱。广泛使用的频谱感知方案是协同感知,即单个单元与其他单元共享其感知结果,以提高整体感知性能,同时最大限度地提高其吞吐量。对于单个SU来说,如果它的感知结果被尽早共享,它将有更多的时间进行数据传输,从而提高吞吐量。然而,当多个单元较早地发送它们的传感结果时,它们更有可能通过相同的信令通道同时发送它们的传感结果。在这种情况下,冲突很可能发生。这样一来,传感性能和吞吐量都会受到影响。因此,考虑何时分享是很重要的。我们将频谱感知建模为一个进化博弈。与以往不同的是,我们的博弈模型中每个参与者的策略设置不仅包含是否共享其感知结果,还包含何时共享。每个参与者的收益是基于吞吐量定义的,它考虑了在感知和共享上花费的时间的影响。证明了进化稳定策略(ESS)的存在性。此外,我们还提出了一种实用的算法,使每个辅助用户收敛到ESS。我们在由4个USRP n200组成的试验台上进行了实验。实验结果验证了我们的模型,包括对ESS的收敛性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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