Integrating and Assessing the Use of a “Makerspace” in a Russian Cultural Studies Course: Utilizing Immersive Virtual Reality and 3D Printing for Project-Based Learning
{"title":"Integrating and Assessing the Use of a “Makerspace” in a Russian Cultural Studies Course: Utilizing Immersive Virtual Reality and 3D Printing for Project-Based Learning","authors":"Elizabeth Enkin, Olha Tytarenko, Eric Kirschling","doi":"10.1558/CJ.40926","DOIUrl":null,"url":null,"abstract":"This article discusses the development of an immersive virtual reality (VR)- infused Makerspace for experiential learning. Students in an advanced-level Russian course used a Makerspace to complete a three-part project aimed at language and cultural learning through art and presentational speaking. Participants completed a survey about their experience at the end of the project, thus providing some data by which to assess its success. Students used Oculus Rift headsets to view 360-degree target-culture images and engaged in a handson sculpting activity that resulted in printing 3D models. Learners also used iPads for a painting activity, which was then compared with the VR sculpting task. The survey results showed that the Makerspace, and using VR in particular, was a success. Positive outcomes included facilitating task motivation, fostering speaking and artistic creativity, enabling deeper learning and focus on the task, assisting with cultural development, and enjoying learning by doing/making. Suggestions for future Makerspace projects in language labs are discussed.","PeriodicalId":357125,"journal":{"name":"the CALICO Journal","volume":"330 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"the CALICO Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1558/CJ.40926","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
This article discusses the development of an immersive virtual reality (VR)- infused Makerspace for experiential learning. Students in an advanced-level Russian course used a Makerspace to complete a three-part project aimed at language and cultural learning through art and presentational speaking. Participants completed a survey about their experience at the end of the project, thus providing some data by which to assess its success. Students used Oculus Rift headsets to view 360-degree target-culture images and engaged in a handson sculpting activity that resulted in printing 3D models. Learners also used iPads for a painting activity, which was then compared with the VR sculpting task. The survey results showed that the Makerspace, and using VR in particular, was a success. Positive outcomes included facilitating task motivation, fostering speaking and artistic creativity, enabling deeper learning and focus on the task, assisting with cultural development, and enjoying learning by doing/making. Suggestions for future Makerspace projects in language labs are discussed.