Comparative analysis of scheduling rules through arena for parallel machines

Filipa de Oliveira Teixeira, Lara Oliveira, L. Varela
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Abstract

This study aims to determinate which scheduling rule should be applied, for minimizing the makespan value, and maximizing the utilization level of a production system, which includes a set of three parallel processors, each one integrating five machines, by using a simulation approach based on Arena. A first simulation was done under random conditions, not attending to any kind of rule, and after some dispatching rules were applied, namely the shortest queue rule; the shortest processing time rule; the longest processing time rule; and combination of rules through a weighted sum about completion times and the work in process. A comparative analysis about the application of these rules is carried out in this paper. The rules that have been applied to achieve the goals were selected taking into account not only the problem to be studied, but also different conditions present in a real production system environment. The problem consists on a complex and dynamic system, where each job has the same priority and different processing times, without preemption.
并行机器通过竞技场调度规则的比较分析
本研究旨在通过基于Arena的仿真方法,确定应采用哪种调度规则,以最小化makespan值,并最大化生产系统的利用率,该生产系统包括一组三个并行处理器,每个处理器集成五台机器。第一次仿真是在随机条件下进行的,不遵守任何规则,在应用了一定的调度规则后,即最短队列规则;最短处理时间规则;最长处理时间规则;并通过对完成时间和在工量的加权求和来组合规则。本文对这些规则的应用进行了比较分析。为实现目标而应用的规则的选择不仅考虑了要研究的问题,而且考虑了实际生产系统环境中存在的不同条件。该问题存在于一个复杂的动态系统中,其中每个作业具有相同的优先级和不同的处理时间,没有抢占。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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