Deep learning of virtual-based aerial images: increasing the fidelity of serious games for live training

D. Reed, Troyle Thomas, Shane Reynolds, J. Hurter, L. Eifert
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引用次数: 1

Abstract

The aim of rapidly reconstructing high-fidelity, Synthetic Natural Environments (SNEs) may benefit from a deep learning algorithm: this paper explores how deep learning on virtual, or synthetic, terrain assets of aerial imagery can support the process of quickly and effectively recreating lifelike SNEs for military training, including serious games. Namely, a deep learning algorithm was trained on small hills, or berms, from a SNE, derived from real-world geospatial data. In turn, the deep learning algorithm’s level of classification was tested. Then, assets learned (i.e., classified) from the deep learning were transferred to a game engine for reconstruction. Ultimately, results suggest that deep learning will support automated population of highfidelity SNEs. Additionally, we identify constraints and possible solutions when utilising the commercial game engine of Unity for dynamic terrain generation.
基于虚拟的航拍图像的深度学习:提高实时训练严肃游戏的保真度
快速重建高保真的合成自然环境(SNEs)的目标可能受益于深度学习算法:本文探讨了如何对航空图像的虚拟或合成地形资产进行深度学习,以支持快速有效地为军事训练(包括严肃游戏)重建逼真的SNEs过程。也就是说,深度学习算法是在来自真实世界地理空间数据的SNE的小山丘或护堤上进行训练的。反过来,深度学习算法的分类水平进行了测试。然后,从深度学习中学习到的资产(即分类)被转移到游戏引擎中进行重建。最终,结果表明深度学习将支持高保真SNEs的自动填充。此外,我们在使用Unity的商业游戏引擎进行动态地形生成时确定了限制和可能的解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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