Conservative swept volume boundary approximation

A. V. Dziegielewski, R. Erbes, E. Schömer
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引用次数: 6

Abstract

We present a novel technique for approximating the boundary of a swept volume. The generator given by an input triangle mesh is rendered under all rigid transformations of a discrete trajectory. We use a special shader program that creates offset geometry of each triangle on the fly, thus guaranteeing a conservative rasterization and correct depth values. Utilizing rasterization mechanisms and the depth buffer we then get a conservative voxelization of the swept volume (SV) and can extract a triangle mesh from its surface. This mesh is simplified maintaining conservativeness as well as an error bound measured in terms of the one-sided Hausdorff distance. For this we introduce a new technique for tolerance volume computation. The tolerance volume is implicitly given through six 2D-textures residing in texture memory and is evaluated in a special shader program only when needed.
保守扫描体积边界近似
我们提出了一种近似扫描体边界的新技术。由输入三角形网格给出的生成器在离散轨迹的所有刚性变换下呈现。我们使用一个特殊的着色程序,创建每个三角形的偏移几何,从而保证保守的栅格化和正确的深度值。然后利用栅格化机制和深度缓冲得到扫描体的保守体素化,并从其表面提取三角形网格。对该网格进行了简化,保持了保守性,并根据单侧Hausdorff距离测量了误差界。为此,提出了一种新的容差体积计算方法。容差体积通过驻留在纹理内存中的六个2d纹理隐式给出,仅在需要时在特殊的着色器程序中进行评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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