Polarization-based inverse rendering from a single view

D. Miyazaki, R. Tan, K. Hara, K. Ikeuchi
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引用次数: 197

Abstract

This paper presents a method to estimate geometrical, photometrical, and environmental information of a single-viewed object in one integrated framework under fixed viewing position and fixed illumination direction. These three types of information are important to render a photorealistic image of a real object. Photometrical information represents the texture and the surface roughness of an object, while geometrical and environmental information represent the 3D shape of an object and the illumination distribution, respectively. The proposed method estimates the 3D shape by computing the surface normal from polarization data, calculates the texture of the object from the diffuse only reflection component, determines the illumination directions from the position of the brightest intensity in the specular reflection component, and finally computes the surface roughness of the object by using the estimated illumination distribution.
基于偏振的单视图反向渲染
本文提出了一种在固定观测位置和固定光照方向下,在一个集成框架中估计单次观测目标的几何、光度和环境信息的方法。这三种类型的信息对于渲染真实物体的逼真图像非常重要。光度信息表示物体的纹理和表面粗糙度,几何信息和环境信息分别表示物体的三维形状和光照分布。该方法利用偏振数据计算表面法线来估计物体的三维形状,利用漫反射分量计算物体的纹理,利用镜面反射分量中最亮强度的位置确定物体的光照方向,最后利用估计的光照分布计算物体的表面粗糙度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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