Rufus - Uma Plataforma de Autoria para Jogos Digitais Terapêuticos

Kamila R. H. Rodrigues, V. Néris, Paula Maia de Souza, Rodrigo Geurgas Zavarizz, Jonattan Willian da Silva, Tiago Marino Silva, A. Verhalen
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引用次数: 4

Abstract

Therapeutic games aim to support rehabilitation treatments and help patients understand, motivate and persist in therapeutic practices. This paper describes Rufus, a platform for authoring digital games configured by healthcare professionals to conduct therapeutic activities with their patients and their caregivers. The platform has a web interface for game authoring, currently composed of three different game mechanics, as well as the possibility of viewing interaction reports. A mobile app composes the infrastructure and displays the games created for patients. Participatory Design Techniques were used during the design and development of the solution to engage different stakeholders.
鲁弗斯-一个治疗性数字游戏的创作平台
治疗游戏旨在支持康复治疗,帮助患者理解,激励和坚持治疗实践。这篇论文描述了Rufus,这是一个由医疗保健专业人员配置的用于与患者及其护理人员进行治疗活动的数字游戏创作平台。该平台有一个用于游戏创作的网页界面,目前由三种不同的游戏机制组成,以及查看交互报告的可能性。一个移动应用程序构成了基础设施,并显示为患者创建的游戏。在解决方案的设计和开发过程中使用了参与式设计技术,以吸引不同的利益相关者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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