Kamila R. H. Rodrigues, V. Néris, Paula Maia de Souza, Rodrigo Geurgas Zavarizz, Jonattan Willian da Silva, Tiago Marino Silva, A. Verhalen
{"title":"Rufus - Uma Plataforma de Autoria para Jogos Digitais Terapêuticos","authors":"Kamila R. H. Rodrigues, V. Néris, Paula Maia de Souza, Rodrigo Geurgas Zavarizz, Jonattan Willian da Silva, Tiago Marino Silva, A. Verhalen","doi":"10.1145/3488392.3488407","DOIUrl":null,"url":null,"abstract":"Therapeutic games aim to support rehabilitation treatments and help patients understand, motivate and persist in therapeutic practices. This paper describes Rufus, a platform for authoring digital games configured by healthcare professionals to conduct therapeutic activities with their patients and their caregivers. The platform has a web interface for game authoring, currently composed of three different game mechanics, as well as the possibility of viewing interaction reports. A mobile app composes the infrastructure and displays the games created for patients. Participatory Design Techniques were used during the design and development of the solution to engage different stakeholders.","PeriodicalId":296023,"journal":{"name":"X Latin American Conference on Human Computer Interaction","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-11-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"X Latin American Conference on Human Computer Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3488392.3488407","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
Therapeutic games aim to support rehabilitation treatments and help patients understand, motivate and persist in therapeutic practices. This paper describes Rufus, a platform for authoring digital games configured by healthcare professionals to conduct therapeutic activities with their patients and their caregivers. The platform has a web interface for game authoring, currently composed of three different game mechanics, as well as the possibility of viewing interaction reports. A mobile app composes the infrastructure and displays the games created for patients. Participatory Design Techniques were used during the design and development of the solution to engage different stakeholders.