Complex preprocessing for pattern recognition

ACM '71 Pub Date : 1900-01-01 DOI:10.1145/800184.810504
A. Zobrist
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引用次数: 3

Abstract

The construction of pattern recognition machines may eventually depend upon the development of highly complex preprocessors. This claim is supported by a discussion of the importance of perceptual grouping. Since complex preprocessing will assess more of the basic structure of a visual scene, internal representations will have to be more descriptive in nature. Two approches to descriptive internal representation are mentioned. Two of the author's programs are reviewed. One plays the Oriental game of GO at a human level and the other can recognize digitized hand printed characters. Both programs use a geometry preserving representation of features, so that calculations involving the features can assess the original geometry of the input. In addition, the GO program calculates groups of stones and performs other types of “complex”processing. Practical and philosophical arguments are given for the use of internal representation by pattern recognition programs.
模式识别的复杂预处理
模式识别机器的构造最终可能依赖于高度复杂的预处理器的发展。这一主张得到了对知觉分组重要性的讨论的支持。由于复杂的预处理将评估更多的视觉场景的基本结构,内部表示将在本质上更具描述性。文中提到了两种描述内部表示的方法。本文回顾了作者的两个程序。其中一个能像人类一样下围棋,另一个能识别数字化的手印字符。这两个程序都使用特征的几何保留表示,因此,涉及特征的计算可以评估输入的原始几何形状。此外,GO程序还计算宝石组,并执行其他类型的“复杂”处理。对模式识别程序使用内部表示给出了实践和哲学上的论证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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