Effective Virtual Environments

Abdulrazaq A. Almutairi
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Abstract

Applications using virtual environment (VE) systems are as diverse as the technologies that enable the systems: They include training; rehabilitation; virtual tours of heritage sites, imaginary places, scientific data, and reconstructed crime scenes; immersive art experiences; and entertainment and games using immersive VEs. Hardware and software technologies include game engines, graphics, trackers, displays, and user input/output devices and techniques. While commodity products are making it easier to build VE systems, there is still research needed to understand how to compute and deliver a VE experience that creates an illusion of being in another world and of being in a plausible world—one that behaves as you expect it to. Research in the Effective Virtual Environments (EVE) group has addressed most of these topics at one time or another.
有效的虚拟环境
使用虚拟环境(VE)系统的应用程序与启用这些系统的技术一样多种多样:它们包括培训;康复;文物遗址、虚构地点、科学数据和重建犯罪现场的虚拟之旅;沉浸式艺术体验;以及使用沉浸式虚拟机的娱乐和游戏。硬件和软件技术包括游戏引擎、图形、跟踪器、显示器和用户输入/输出设备和技术。虽然商品产品使构建虚拟现实系统变得更加容易,但仍然需要进行研究,以了解如何计算和交付虚拟现实体验,从而创造一种置身于另一个世界的幻觉,以及置身于一个看似合理的世界中——它的行为与您期望的一样。有效虚拟环境(EVE)小组的研究已经解决了这些主题中的大多数。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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