{"title":"Effective Virtual Environments","authors":"Abdulrazaq A. Almutairi","doi":"10.18535/IJECS/V10I4.4574","DOIUrl":null,"url":null,"abstract":"Applications using virtual environment (VE) systems are as diverse as the technologies that enable the systems: They include training; rehabilitation; virtual tours of heritage sites, imaginary places, scientific data, and reconstructed crime scenes; immersive art experiences; and entertainment and games using immersive VEs. Hardware and software technologies include game engines, graphics, trackers, displays, and user input/output devices and techniques. While commodity products are making it easier to build VE systems, there is still research needed to understand how to compute and deliver a VE experience that creates an illusion of being in another world and of being in a plausible world—one that behaves as you expect it to. Research in the Effective Virtual Environments (EVE) group has addressed most of these topics at one time or another.","PeriodicalId":231371,"journal":{"name":"International Journal of Engineering and Computer Science","volume":"88 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-04-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Engineering and Computer Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18535/IJECS/V10I4.4574","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Applications using virtual environment (VE) systems are as diverse as the technologies that enable the systems: They include training; rehabilitation; virtual tours of heritage sites, imaginary places, scientific data, and reconstructed crime scenes; immersive art experiences; and entertainment and games using immersive VEs. Hardware and software technologies include game engines, graphics, trackers, displays, and user input/output devices and techniques. While commodity products are making it easier to build VE systems, there is still research needed to understand how to compute and deliver a VE experience that creates an illusion of being in another world and of being in a plausible world—one that behaves as you expect it to. Research in the Effective Virtual Environments (EVE) group has addressed most of these topics at one time or another.