Virtual Reality for Delivering Swimming Practice Through Water-Free Immersive Training System

Shuo Li, Hongtao Zheng, W. Yuan, T. Han
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引用次数: 1

Abstract

Learning to swim is essential at any age as a great way to exercise and part of safety measures. Not everyone feels comfortable to start practicing from being in the water due to specific psychological or physical difficulties. Similarly, the in-water practice lacks real-time feedback for postures or stroke corrections. However, Virtual Reality (VR) technology presents a great potential to enable a water-free approach as preparation for, or supplementary to, in-water practice. Such technology is still under-explored. This paper proposes a Water-Free Immersive Training System (WITS) which verifies the feasibility of a Water-free Immersive Training System using system construction and experience tests. WITS features whole-body physical feedback (e.g.through distributed resistance materials or controllable air cushions) and body movement tracking to provide visual and embodied immersion and real-time training feedback. A Presence Questionnaire (PQ) is adopted to analyze users immersive experience. This paper discusses the user experience of WITS and the broader directions and implications for future development. This paper is intended to propose a novel design application and expand the possibility of other innovative forms of immersive sports. At the same time, it provides a set of design-oriented insights for creating tangible immersive experiences in VR systems.
通过无水沉浸式训练系统提供游泳练习的虚拟现实技术
学习游泳在任何年龄都是必不可少的,这是一种锻炼身体的好方法,也是安全措施的一部分。由于特定的心理或身体困难,不是每个人都觉得从水中开始练习很舒服。同样,水中练习缺乏姿势或划水纠正的实时反馈。然而,虚拟现实(VR)技术呈现出巨大的潜力,可以实现无水方法,作为水中实践的准备或补充。这种技术仍未得到充分开发。本文提出了一种无水沉浸式训练系统(WITS),并通过系统构建和经验测试验证了无水沉浸式训练系统的可行性。WITS具有全身物理反馈(例如通过分布式阻力材料或可控气垫)和身体运动跟踪,提供视觉和体现的沉浸感和实时训练反馈。采用Presence Questionnaire (PQ)对用户沉浸式体验进行分析。本文讨论了WITS的用户体验以及未来发展的更广泛方向和意义。本文旨在提出一种新颖的设计应用,并拓展其他沉浸式运动创新形式的可能性。同时,它为在VR系统中创造有形的沉浸式体验提供了一套以设计为导向的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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