Haptic wheelchair

Mike Lambeta, Matt Dridger, Paul J. White, J. Janssen, A. Byagowi
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引用次数: 1

Abstract

Virtual reality aims to provide an immersive experience to a user, with the help of a virtual environment. This immersive experience requires two key components; one for capturing inputs from the real world, and the other for synthesizing real world outputs based on interactions with the virtual environment. However, a user in a real world environment experiences a greater set of feedback from real world inputs which relate directly to auditory, visual, and force feedback. As such, in a virtual environment, a dissociation is introduced between the user's inputs and the feedback from the virtual environment. This dissociation relates to the discomfort the user experiences with real world interaction. Our team has introduced a novel way of receiving synthesized feedback from the virtual environment through the use of a haptic wheelchair.
触觉轮椅
虚拟现实旨在借助虚拟环境为用户提供身临其境的体验。这种沉浸式体验需要两个关键元素;一个用于捕获来自真实世界的输入,另一个用于基于与虚拟环境的交互合成真实世界的输出。然而,现实世界中的用户会从现实世界的输入中获得更多反馈,这些反馈与听觉、视觉和力反馈直接相关。因此,在虚拟环境中,在用户的输入和来自虚拟环境的反馈之间引入了分离。这种分离与用户对现实世界交互的不适体验有关。我们的团队引入了一种新颖的方式,通过使用触觉轮椅从虚拟环境中接收综合反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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