Multimodal Cues of the Sense of Presence and Co-presence in Human-Virtual Agent Interaction

M. Ochs, Jeremie Bousquet, P. Blache
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引用次数: 1

Abstract

A key challenge when studying human-agent interaction is the evaluation of user's experience. In virtual reality, this question is addressed by studying the sense of "presence'' and"co-presence'', generally assessed thanks to well-grounded subjective post-experience questionnaires. In this article, we aim at exploring behavioral measures of presence and co-presence by analyzing multimodal cues produced during an interaction both by the user and the virtual agent. In our study, we started from a corpus of human-agent interaction collected in a task-oriented context: a virtual environment aiming at training doctors to break bad news to a patient (played by a virtual agent). Based on this corpus, we have used machine learning algorithms to explore the possibility of predicting user's sense of presence and co-presence. In particular, we have applied and compared two techniques, Random forest and SVM, both showing very good results in predicting the level of presence and co-presence.
人-虚拟Agent交互中存在感和共在场感的多模态线索
研究人机交互时的一个关键挑战是用户体验的评估。在虚拟现实中,这个问题是通过研究“在场”和“共同在场”的感觉来解决的,通常通过有充分根据的主观后体验问卷来评估。在本文中,我们旨在通过分析用户和虚拟代理在交互过程中产生的多模态线索来探索在场和共在场的行为度量。在我们的研究中,我们从一个以任务为导向的环境中收集的人类-代理交互语料库开始:一个旨在训练医生向病人透露坏消息的虚拟环境(由虚拟代理扮演)。基于这个语料库,我们使用机器学习算法来探索预测用户在场感和共在场感的可能性。特别是,我们已经应用并比较了两种技术,随机森林和支持向量机,两者在预测存在和共存在水平方面都显示出非常好的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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