Modeling realistic 3D trees using materials from field survey for terrain analysis of tactical training center

O. Robert, C. Kumsap, Sibsan Suksuchano
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Abstract

This paper elaborates processes of modeling 3D trees for the simulation of the Army’s Tactical Training Center. The ultimate objective is to develop the 3D model database for inclusion to a game engine library. The adopted methodology includes collecting a forestry inventory for later 3D tree modeling in a Unity’s 3D Tree Modeler. Leaves and trunks were closely modeled using the data collected from the real site in the package SpeedTree modeler. Three tree types were sampled to demonstrate how close and realistic the adopted processes were to produce result 3D models for inclusion to the simulation of the tactical center. Visual comparison was made to show the final models. 3D scenes generated from the inclusion of the models were illustrated in comparison to the photo taken from the site. Further studies to adopt surface modeling data from UAV terrain mapping for tree canopies were recommended to verify photorealism of the processed 3D models.
战术训练中心地形分析中,利用野外调查资料建立逼真的三维树木模型
本文阐述了陆军战术训练中心仿真三维树的建模过程。最终目标是开发包含在游戏引擎库中的3D模型数据库。采用的方法包括在Unity的3D树建模器中收集林业库存,以便稍后进行3D树建模。使用SpeedTree建模器包中从真实站点收集的数据对叶子和树干进行了严密的建模。对三种树类型进行了采样,以证明所采用的过程是多么接近和逼真,从而产生了包含在战术中心模拟中的结果3D模型。对最终模型进行了视觉对比。通过模型生成的3D场景与从现场拍摄的照片进行了对比。建议进一步研究采用无人机地形测绘的表面建模数据对树冠进行建模,以验证处理后的三维模型的真实感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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