An overview on RFID-based games and its value chain in the games industry

Yu-Chih Huang
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引用次数: 3

Abstract

The use of radio frequency identification (RFID) technologies is growing rapidly in recently. Its applications have been in successful use for many years in public transport, ticketing and access control cards, and, more recently, government identity cards and passports, and in manufacturing supply chains management and logistics for goods distribution. However, RFID application is an initial stage in the games industry. Up to now, it still has not yet had a concrete research figure to be referenced. Therefore, in this study review papers and patents to investigate the type of RFID implementation in games industry, and then proposes a system framework and discussion in the view of games value chain by a prototype of RFID smartcard management information system. The goal of this research was to discover if the features of the ubiquitous game somehow influence the process of playing and in what ways are employed when playing in the RFID new application. Hopefully, this paper may be referenced by games industry in implementation the application of RFID.
基于rfid的游戏及其在游戏产业中的价值链概述
近年来,射频识别(RFID)技术的应用发展迅速。多年来,它已成功应用于公共交通、票务和门禁卡,以及最近的政府身份证和护照,以及制造业供应链管理和货物配送物流。然而,RFID在游戏行业的应用还处于起步阶段。到目前为止,还没有一个具体的研究数字可供参考。因此,本研究通过对相关文献和专利的回顾,探讨了RFID在游戏产业中的实现类型,并提出了基于游戏价值链视角的RFID智能卡管理信息系统的系统框架和讨论。这项研究的目标是发现无处不在的游戏的特征是否以某种方式影响游戏过程,以及在RFID新应用中玩游戏时采用何种方式。希望本文能对游戏行业实施RFID的应用有一定的参考价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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