{"title":"An overview on RFID-based games and its value chain in the games industry","authors":"Yu-Chih Huang","doi":"10.1109/ISIC.2012.6449763","DOIUrl":null,"url":null,"abstract":"The use of radio frequency identification (RFID) technologies is growing rapidly in recently. Its applications have been in successful use for many years in public transport, ticketing and access control cards, and, more recently, government identity cards and passports, and in manufacturing supply chains management and logistics for goods distribution. However, RFID application is an initial stage in the games industry. Up to now, it still has not yet had a concrete research figure to be referenced. Therefore, in this study review papers and patents to investigate the type of RFID implementation in games industry, and then proposes a system framework and discussion in the view of games value chain by a prototype of RFID smartcard management information system. The goal of this research was to discover if the features of the ubiquitous game somehow influence the process of playing and in what ways are employed when playing in the RFID new application. Hopefully, this paper may be referenced by games industry in implementation the application of RFID.","PeriodicalId":393653,"journal":{"name":"2012 International Conference on Information Security and Intelligent Control","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 International Conference on Information Security and Intelligent Control","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISIC.2012.6449763","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
The use of radio frequency identification (RFID) technologies is growing rapidly in recently. Its applications have been in successful use for many years in public transport, ticketing and access control cards, and, more recently, government identity cards and passports, and in manufacturing supply chains management and logistics for goods distribution. However, RFID application is an initial stage in the games industry. Up to now, it still has not yet had a concrete research figure to be referenced. Therefore, in this study review papers and patents to investigate the type of RFID implementation in games industry, and then proposes a system framework and discussion in the view of games value chain by a prototype of RFID smartcard management information system. The goal of this research was to discover if the features of the ubiquitous game somehow influence the process of playing and in what ways are employed when playing in the RFID new application. Hopefully, this paper may be referenced by games industry in implementation the application of RFID.