Modelling and simulation of virtual Mars scene

Siliang Sun, Ren Chen, L. Sun, Jie Yan
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Abstract

There is a limited cognition on human beings comprehend the universe. Aiming at the impending need of mars exploration in the near future, starting from the mars three-dimensional (3D) model, the mars texture which based on several reality pictures was drew and the Bump mapping technique was managed to enhance the realistic rendering. In order to improve the simulation fidelity, the composing of mars atmospheric was discussed and the reason caused atmospheric scattering was investigated, the scattering algorithm was studied and calculated as well. The reasons why "Red storm" that frequently appeared on mars were particularized, these factors inevitable brought on another celestial body appearance. To conquer this problem, two methods which depended on different position of view point (universe point and terrestrial point) were proposed: in previous way, the 3D model was divided into different meshes to simulate the storm effect and the formula algorithm that mesh could rotate with any axis was educed. From a certain extent the model guaranteed rendering result when looked at the mars (with "Red storm") in universe; in latter way, 3D mars terrain scene was build up according to the mars pictures downloaded on "Google Mars", particle system used to simulated the storm effect, then the Billboard technique was managed to finish the color emendation and rendering compensation. At the end, the star field simulation based on multiple texture blending was given. The result of experiment showed that these methods had not only given a substantial increase in fidelity, but also guaranteed real-time rendering. It can be widely used in simulation of space battlefield and exploration tasks.
虚拟火星场景建模与仿真
人类对宇宙的理解是有限的。针对即将到来的火星探测需求,从火星三维模型出发,基于多张真实图片绘制火星纹理,利用凹凸贴图技术增强绘制的真实感。为了提高模拟保真度,讨论了火星大气的组成,研究了大气散射的原因,并对散射算法进行了研究和计算。火星上频繁出现的“红色风暴”有其特殊性,这些因素必然带来另一个天体的出现。为了解决这一问题,提出了两种基于不同视点位置(宇宙点和地球点)的方法:在之前的方法中,将三维模型划分成不同的网格来模拟风暴效应,并推导出网格可以随任意轴旋转的公式算法。该模型在一定程度上保证了宇宙中火星(带有“红色风暴”)的渲染效果;后一种方法是根据在“Google mars”上下载的火星图片,构建三维火星地形场景,利用粒子系统模拟风暴效果,然后利用Billboard技术完成颜色校正和渲染补偿。最后给出了基于多重纹理混合的星场仿真。实验结果表明,这些方法不仅大大提高了逼真度,而且保证了实时渲染。它可以广泛应用于空间战场和探测任务的模拟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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