Interactive Machine Learning via a GPU-accelerated Toolkit

Biye Jiang, J. Canny
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引用次数: 15

Abstract

Machine learning is growing in importance in industry, sciences, and many other fields. In many and perhaps most of these applications, users need to trade off competing goals. Machine learning, however, has evolved around the optimization of a single, usually narrowly-defined criterion. In most cases, an expert makes (or should be making) trade-offs between these criteria which requires high-level (human) intelligence. With interactive customization and optimization the expert can incorporate secondary criteria into the model-generation process in an interactive way. In this paper we develop the techniques to perform customized and interactive model optimization, and demonstrate the approach on several examples. The keys to our approach are (i) a machine learning architecture which is modular and supports primary and secondary loss functions, while users can directly manipulate its parameters during training (ii) high-performance training so that non-trivial models can be trained in real-time (using roofline design and GPU hardware), and (iii) highly-interactive visualization tools that support dynamic creation of visualizations and controls to match various optimization criteria.
交互式机器学习通过gpu加速工具包
机器学习在工业、科学和许多其他领域的重要性越来越大。在许多(也许是大多数)这样的应用程序中,用户需要权衡相互竞争的目标。然而,机器学习是围绕一个单一的、通常定义狭隘的标准的优化而发展起来的。在大多数情况下,专家会在这些标准之间做出(或应该做出)权衡,这需要高水平的(人类)智力。通过交互式定制和优化,专家可以以交互的方式将辅助标准纳入模型生成过程。在本文中,我们开发了执行自定义和交互式模型优化的技术,并通过几个示例演示了该方法。我们方法的关键是(i)模块化的机器学习架构,支持主要和次要损失函数,而用户可以在训练期间直接操纵其参数(ii)高性能训练,以便可以实时训练非琐碎模型(使用屋顶线设计和GPU硬件),以及(iii)高度交互式可视化工具,支持动态创建可视化和控制以匹配各种优化标准。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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